Uses and Gratifications Theory is a popular approach to understanding mass communication. The theory places more focus on the consumer, or audience, instead of the actual message itself by asking “what people do with media” rather than “what media does to people” (Katz, 1959) . It assumes members of the audience are not passive but take an active role in interpreting and integrating media into their own lives. The theory also holds audiences responsible for choosing media to meet its needs. The approach suggests that people use the media to fulfill specific gratifications. This theory would then imply that the media compete against other information sources for the viewer’s gratification. (Katz, E., Blumler, J. G., & Gurevitch, M. 1974)
There are three main paradigms in media effects: hypodermic needle (i.e., direct, or strong effects), limited effects, and the powerful to limited effects. "Uses and Gratifications" falls under the second paradigm which reached its apex around 1940-1960, when studies helped realize that the first paradigm was inaccurate. (from wikipedia)










